All work

Web Design Development Maintenance

Attrito M7.

The studio site behind Zero Hour — cinematic enough to sit beside the game art, and built so trailer drops, store launches and tournament results go live the day they happen.

Visit live site
Client

Attrito M7 Productions Ltd.

Sector

Game development studio · Dhaka & Wyoming

Services

Web design, development, ongoing maintenance

Live

attritom7.com ↗

Attrito M7 homepage: full-bleed key art over the campaign hero

The homepage opens on a full-bleed campaign slot the studio re-points at whatever matters this week — a reveal trailer, a tournament result, a store promotion.

01

The problem

A live-service studio needs a live-service site

Attrito M7 Productions builds original titles out of Dhaka — Agontuk and Zero Hour — and Zero Hour is a live one. It has been shipping since Early Access in 2020 and has kept moving: onto the Epic Games Store in November 2025, with PlayStation 5 and Xbox Series X|S announced for this Fall.

Around the game runs a constant news cycle: trailer reveals, the Zero Hour Asia Showdown and Bangladesh Open tournaments, price drops, hiring across six departments. A brochure site would have been stale inside a week.

What we set out to do

A dark, cinematic build that takes its art direction from the game itself — full-bleed key art, crimson accents, heavy display type — fronted by a campaign carousel the studio re-points at whatever matters this week without touching a template.

Behind it: a games catalogue with a full game-detail template, a newsletter that now runs to a paginated archive, careers by department, the studio story, and the compliance layer a mature title needs. We stayed on as the maintenance team, so launch days ship same-day.

02

What we built

Nine templates, designed, shipped and still maintained
  1. A site that matches the game

    Dark, cinematic art direction pulled from Zero Hour itself — full-bleed key art, crimson accents, heavy display type — so the site reads as part of the product, not a corporate wrapper.

  2. A hero that changes with the news cycle

    A campaign carousel the studio re-points at a reveal trailer, a tournament result or a store promotion — no redesign, no developer ticket.

  3. Catalogue, game detail and storefront routing

    A games index plus a full game-detail template — feature sections, update log, min/recommended system requirements — routing players to Steam, Epic Games Store and the announced console releases.

  4. A newsletter that became an archive

    What started as three featured posts now runs to a paginated archive of reveals, tournaments and launches, published by the studio without a developer in the loop.

Full scope — every module shipped
Campaign carousel Games catalogue Game detail template Update log & system requirements Newsletter archive Newsletter post Careers by department Studio story Age verification gate Cookie consent Storefront routing Social & Discord integration Responsive build Ongoing maintenance
03

Stack & delivery

Timeline

Ongoing retainer

How it ran

Shipped as a design-and-build engagement, then retained for day-to-day maintenance, campaign updates and new templates as the game’s roadmap expands.

Built with
PHP 8.1 Bootstrap jQuery Owl Carousel Animate.css CDN delivery Responsive build Maintenance retainer
04

What changed

4

storefronts routed from one place — Steam, Epic Games Store, and the announced PlayStation 5 and Xbox Series X|S releases

9

templates in production, from the campaign carousel to the game-detail page, newsletter archive and careers board

Live

maintained on retainer — reveals, launches and tournament results publish the day they happen

The studio behind it

M7 Productions and Attrito Ltd. met in 2015, spent three years on research, began development in 2019, and showcased a game-ready Dhaka at Unite India that year — then released Zero Hour into Early Access in 2020. The site has to carry that decade as credibly as this week’s announcement.

Get started

Got a project like this?

Tell us where the hours go. We’ll map the system and quote a timeline in days — not weeks.